Cards, models from any other games, weapons of all types and shapes – these are just trinkets. And yes, all this can be done in the company of other players!īy the way, there is almost no limit to the materials available to your crazy pens: in addition to being able to work with the resources of any Source game that you have (including Half Life 2), there is a huge number of mods. You can make a stop-motion video (removing heaps of frames and then fusing them into a video). Garry’s Mod is one of a few games where everything really depends on your imagination. Actually, even such a set of opportunities is enough to sculpt absolutely amazing structures and not only. It allows you (bend your fingers): to call forth various heroes and all sorts of things create live NPCs, both enemies and friends get access to a wide range of tools, from welding to painting and reducing or increasing individual parts of ragdolls change the fundamental parameters of the world (time flow, gravity, etc.). It looks like everyone’s favorite gravity cannon, but in fact its functionality is different: the main fire grabs the object with a blue ray and moves it wherever you like, and the alternative one freezes it in space. There is you, there is a world, there are tools – create! Actually, any session in GMod begins with the same thing: you find yourself on a selected map with a full arsenal of weapons from HL2 and a super-useful object that has become a symbol of the whole mod – Physical Gun. Here, in fact, is the beginning of GMod’s journey.Īlthough now this mod is considered a full-fledged game, it still has no goal, no campaign or something like that. Harry Newman, who decided to create a modification that would allow everyone to play this way and facilitate the process, was the first to realize it. Its most remarkable features are extreme flexibility, realistic simulations of the living world (physics mainly), and an excellent presentation of this to users (see Half-Life 2). It all started when the famous Source engine appeared on the market.
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